Hubert Robert (1733-1808): Took the notes from one of Piranesi's unfinished campaigns and ran with them, eventually developing them into his own distinctive 'ruinworld' setting. His games are much more mellow than Piranesi's, whose version of D&D always seem to devolve into paranoiac nightmare fuel after a couple of sessions.
Francisco De Goya (1746-1828): Runs super-disturbing, ultra-violent horror games. Widely agreed to 'have issues'. Keeps 'accidentally' traumatising his players. Most of his games end in TPKs.
William Blake (1757-1827): The games he runs are super-weird. Once ran seven sessions set in a world inside the heart of a possibly-imaginary guy that the PCs met after Satan invaded their back garden. His players are very, very confused, but the freaky monsters make up for a lot.
Caspar David Friedrich (1774-1840): Loves wilderness adventures. Claims that all the weird and creepy stuff in his games is 'symbolic'. Won't tell anyone what it's supposed to be symbolic of.
|This one is his Fall of Babylon, which really has to be seen full-sized to be believed. (Those tiny white blobs near the middle? Those are war elephants.) You can see a big version here.|
(Reserved for a possible sequel: Joseph Gandy, Samuel Palmer, Eugène Delacroix, John Flaxman, JMW Turner, Benjamin West.)